Carrying small characters like Xiaoyu, Lars, or Alisa to the wall with King in Tekken 8 can feel inconsistent. Their smaller hitbox makes moves whiff or connect late, ruining your wall carry and damage. You need to adjust your combo route and timing to get the same carry you’d normally get against standard-sized opponents.
What Makes Wall Carry Against Small Characters Different for King?
King’s staple combos rely on moves like b2,4, f2,1, and jaguar sprint into shining wizard. Against small characters, these moves often miss if you delay too long or use the wrong follow-up. The main issue is that your opponent’s hurtbox doesn’t extend as far forward or upward, so your attack can pass through them without connecting. You have to hit close to the ground and adjust your timing mid-air to keep them in the combo.
Which Combos Work Best for Small Characters?
Start with a launcher that keeps the opponent low. For example, after a hop kick or d3+4, use b1+2 instead of b2,4. b1+2 hits lower and has a more forgiving hitbox. Then follow with ffn2 (the running elbow) – it works consistently on small characters if you delay the second input slightly. From there, go into f2,1 (rising knee into high punch) – this works well because the first hit tracks low. End with jaguar sprint into shining wizard for the wall splat.
Another reliable route: after a screw, use uf4 (jaguar step into hop kick) to get a bit more height before your wall carry. Practice these optimal wall damage setups in training mode to see which one feels best against each small character.
What Are Common Mistakes When Carrying Small Characters?
The biggest mistake is using your standard combo from muscle memory. You throw out b2,4 and it whiffs entirely, dropping the combo. Another common error is hitting the opponent too high in the air – small characters slip out of follow-ups if they float above your head. Also, don’t rely on Giant Swing (the command grab) as a wall ender after a carry against them – the animation can push them sideways and miss the wall splat.
How to Adjust Your Execution for Small Hitboxes?
You need to delay your inputs slightly. For ffn2, wait until the opponent is right in front of your chest before pressing the second forward and 2. For f2,1, let the opponent drop a tiny bit lower before starting the move. This ensures your attacks connect at the opponent’s center, not above their head. Practice in the lab against Xiaoyu (very small) and Alisa (thin) to get used to the timing. Use the hardest wall carry combo in practice mode to force yourself to adjust – if you can hit that on small characters, normal ones will feel easy.
What Wall Distances Should You Consider?
Wall carry distance changes how you approach the combo. If the wall is far, you’ll need a longer route like launcher > b1+2 > ffn2 > f2,1 > jaguar step into shining wizard. If the wall is close, you might skip ffn2 and go straight into f2,1 to avoid overshooting the wall. Check out combo adjustments for varying wall distances to learn how to choose the right route on the fly.
Next Steps to Improve Your King Wall Carry
Go into practice mode and set the dummy to Xiaoyu. Drill this basic sequence ten times: d3+4 (launch) > b1+2 > ffn2 > f2,1 > jaguar sprint > shining wizard. Then switch to Alisa, then Lars. Note where you drop the combo and tweak the timing of ffn2 and f2,1. Once you can hit it consistently, you’ll carry small characters just as far as the big ones.
Quick checklist for small character wall carry:
- Use b1+2 instead of b2,4 after launch
- Delay ffn2 slightly – wait for their hurtbox to line up
- Do not use Giant Swing near the wall
- Practice against Xiaoyu and Alisa specifically
- Adjust your route based on wall distance
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